using Game.Main.Model;
using Game.XH;

namespace Game.Component
{
	public class WaterBottleItem : BaseItem
	{
		public override void Init(ItemArchiveData data)
		{
			base.Init(data);
		}

		public override void TouchDown(TouchEventData touchEventData)
		{
			base.TouchDown(touchEventData);
			model.Find("DragEfc").SetObjectActive(true);
		}

		public override void TouchUp(TouchEventData touchEventData)
		{
			base.TouchUp(touchEventData);
			model.Find("DragEfc").SetObjectActive(false);
		}
	}
}
